The heavy use of post-processing is a fundamental aspect in creating Need For Speed's distinctive filmic image. A graphics comparison of Need for Speed, pitting PS4 against Xbox One. Despite the soft nature of the presentation, image quality holds up well in other areas - a post-process anti-aliasing solution provides clean edges that appear smoother across near-field scenery and sub-pixel details. At times, there is not much in it with regards to image quality: PS4 wins out in slow moving scenes, but during fast-paced races, the combination on a film grain style effect working in combination with motion blur almost seem to make the differences in the visual presentation academic.
Heavy use of post-processing creates a soft focused image across both consoles, which goes a long way to closing the gap from a visual perspective.
PS4 NEED FOR SPEED 2015 CARS 1080P
On PlayStation 4, it's business as usual with a native 1080p presentation in place, while the Xbox One release sees a 900p pixel-count. However, these changes also prove to be more demanding on console hardware, resulting in slightly less stable performance, along with a drop in resolution on the Microsoft platform. The developer also ramps up the level of lighting and effects, with reflections and post-processing taking centre stage. The new Need for Speed reboot switches things up from a visual perspective: the large open world structure of Rivals returns, but this time there's a focus on night-time racing and car customisation options that hark back to the popular Underground titles from the series' PS2 era. Two years on, and its clear that the developers have pushed the console silicon harder this time around. Original Story: Ghost Games' current-gen launch title Need for Speed: Rivals delivered a solid, if somewhat conservative multi-platform showing on PS4 and Xbox One - we saw 1080p resolution on both systems, with only minor differences in ambient occlusion and depth of field effects, lending the Sony platform a minor advantage.
PS4 NEED FOR SPEED 2015 CARS UPDATE
UPDATE 11/11/15 4:45pm: Ghost Games have got in touch with this comment about our article, specifically about missing detail on the PS4 version of the game: "We're aware of the missing road detail in some areas of the world and are addressing this in an upcoming patch."